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Expo
- Wene001
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04 Aug 2017 07:24 - 04 Aug 2017 07:41 #63719
by Wene001
Replied by Wene001 on topic Expo
ah... i see the problem...i´m wrong 
0,5*0,25=0,125
Means if Stick is @50%
1.page = 0,50
2.page = 0,25
Stick @50%
output @12,5%
hmmmm
this should work
[channel2]
template=complex
[mixer]
src=AIL
dest=Ch2
usetrim=0
curvetype=expo
points=50,50
[mixer]
src=AIL
dest=Ch2
muxtype=multiply
curvetype=3point
points=50,100,100
[mixer]
src=THR
dest=Ch2
usetrim=0
muxtype=add
curvetype=3point
points=-30,0,30
0,5*0,25=0,125
Means if Stick is @50%
1.page = 0,50
2.page = 0,25
Stick @50%
output @12,5%
hmmmm
this should work
[channel2]
template=complex
[mixer]
src=AIL
dest=Ch2
usetrim=0
curvetype=expo
points=50,50
[mixer]
src=AIL
dest=Ch2
muxtype=multiply
curvetype=3point
points=50,100,100
[mixer]
src=THR
dest=Ch2
usetrim=0
muxtype=add
curvetype=3point
points=-30,0,30
Last edit: 04 Aug 2017 07:41 by Wene001.
- daviesC
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04 Aug 2017 07:55 - 04 Aug 2017 07:59 #63721
by Wene001
Replied by Wene001 on topic Expo
You are right..this is not perfekt
Next one is mathematical correct
downwards multipled with 70%
upwards multipled with 100%
[channel2]
template=complex
[mixer]
src=AIL
dest=Ch2
usetrim=0
curvetype=expo
points=50,50
[mixer]
src=AIL
dest=Ch2
scalar=30
offset=70
muxtype=multiply
curvetype=zero/max
points=0
[mixer]
src=THR
dest=Ch2
usetrim=0
muxtype=add
curvetype=3point
points=-30,0,30
Next one is mathematical correct
downwards multipled with 70%
upwards multipled with 100%
[channel2]
template=complex
[mixer]
src=AIL
dest=Ch2
usetrim=0
curvetype=expo
points=50,50
[mixer]
src=AIL
dest=Ch2
scalar=30
offset=70
muxtype=multiply
curvetype=zero/max
points=0
[mixer]
src=THR
dest=Ch2
usetrim=0
muxtype=add
curvetype=3point
points=-30,0,30
Last edit: 04 Aug 2017 07:59 by Wene001.
- daviesC
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04 Aug 2017 08:01 - 04 Aug 2017 08:03 #63722
by daviesC
Replied by daviesC on topic Expo
with 0 expo it actually has negative expo. that is aileron moves less at full throw both ways
at 90 expo aileron has pos expo one way and neg the other
thats for config post 63719
at 90 expo aileron has pos expo one way and neg the other
thats for config post 63719
Last edit: 04 Aug 2017 08:03 by daviesC.
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- mwm
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04 Aug 2017 09:37 #63724
by mwm
Do not ask me questions via PM. Ask in the forums, where I'll answer if I can.
My remotely piloted vehicle ("drone") is a yacht.
Replied by mwm on topic Expo
I still haven't seen a proper problem report as described above. Until you do that, I can't confirm there's a problem, much less fix it.
Do not ask me questions via PM. Ask in the forums, where I'll answer if I can.
My remotely piloted vehicle ("drone") is a yacht.
- daviesC
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04 Aug 2017 10:01 - 04 Aug 2017 10:11 #63726
by daviesC
Replied by daviesC on topic Expo
With all respect, based on what you said in your first post i don't think you understand expo. Adding expo to a channel should not increase travel. You say it does and also said based on my comments you think it is working correctly.
eg adding + expo will reduce sensitivity around neutral while still giving full motion at full stick deflection without changing travel
eg adding + expo will reduce sensitivity around neutral while still giving full motion at full stick deflection without changing travel
Last edit: 04 Aug 2017 10:11 by daviesC.
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04 Aug 2017 21:49 #63731
by mwm
That's not setting the virtual channels destination. It won't change the virtual channel at all.
Do not ask me questions via PM. Ask in the forums, where I'll answer if I can.
My remotely piloted vehicle ("drone") is a yacht.
Replied by mwm on topic Expo
daviesC wrote:
mwm wrote: You can't "set a virtual channels destination". ]
Had already figured it out, and yes you can.
The simple answer would be, by setting is as the source at its destination.
That's not setting the virtual channels destination. It won't change the virtual channel at all.
Do not ask me questions via PM. Ask in the forums, where I'll answer if I can.
My remotely piloted vehicle ("drone") is a yacht.
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- FDR
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05 Aug 2017 08:31 #63738
by FDR
Replied by FDR on topic Expo
Look, they try to help.
The behaviour you described is the expected one, and not a bug.
Deviation is not like the others you are used to, it does things differently, and it needs a learning curve, so you better listen.
In order to help you, we need detailed description and the model file, with which you have a problem...
The behaviour you described is the expected one, and not a bug.
Deviation is not like the others you are used to, it does things differently, and it needs a learning curve, so you better listen.
In order to help you, we need detailed description and the model file, with which you have a problem...
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05 Aug 2017 09:09 #63739
by RoGuE_StreaK
Replied by RoGuE_StreaK on topic Expo
Quick tip, hit the "more" button below a user's profile to see their post count. And look at who's actually been key to the development of Deviation, before you start telling people they have no clue what they are talking about.
I'm out.
I'm out.
- daviesC
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05 Aug 2017 11:02 - 05 Aug 2017 11:03 #63742
by daviesC
Thanks again Wene001 for genuinely offering some help.
One of my other tx's will do the job as required and as is normal.
Replied by daviesC on topic Expo
daviesC wrote: Big thanks for your time, appreciate it..
Thanks again Wene001 for genuinely offering some help.
One of my other tx's will do the job as required and as is normal.
Last edit: 05 Aug 2017 11:03 by daviesC.
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05 Aug 2017 11:30 - 05 Aug 2017 11:31 #63743
by daviesC
Replied by daviesC on topic Expo
Out of curiosity I got on the blower and ran this deviation expo thing by someone in the know and he cannot believe it is true, and if it is, it is nothing short of insane and he has never heard of anything like it in all his years of modelling.
So your at the field and all you want to do is add a little more expo to your ailerons. With any normal tx you simply go to the expo settings, choose channel and adjust %.
With deviation you have to adjust expo settings, then sit there for hours with a ruler or gauge and readjust all your end points and neutral positions for both flaps and ailerons. Then by the time you are finished your batteries are flat. That makes so much sense.
I have nothing more to say on the matter, other than you lot are crazy.
So your at the field and all you want to do is add a little more expo to your ailerons. With any normal tx you simply go to the expo settings, choose channel and adjust %.
With deviation you have to adjust expo settings, then sit there for hours with a ruler or gauge and readjust all your end points and neutral positions for both flaps and ailerons. Then by the time you are finished your batteries are flat. That makes so much sense.
I have nothing more to say on the matter, other than you lot are crazy.
Last edit: 05 Aug 2017 11:31 by daviesC. Reason: spelling error
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09 Aug 2017 09:30 - 09 Aug 2017 09:32 #63770
by daviesC
Replied by daviesC on topic Expo
@ Wene001
the answer is as follows
[channel1]
template=complex
[mixer 1]
src=AIL
dest=Ch1
curve=expo
value=pilots preference and will not change neutral or end points
scale=50
mux=replace
[mixer 2]
src=AIL
dest=Ch1
curve=3 point
value=use to set aileron end points (aileron differential)
scale=50
mux=add
[mixer 3]
src=THR
dest=Ch1
curve=3 point
value=use to set flap end points
scale=100
mux=add
the answer is as follows
[channel1]
template=complex
[mixer 1]
src=AIL
dest=Ch1
curve=expo
value=pilots preference and will not change neutral or end points
scale=50
mux=replace
[mixer 2]
src=AIL
dest=Ch1
curve=3 point
value=use to set aileron end points (aileron differential)
scale=50
mux=add
[mixer 3]
src=THR
dest=Ch1
curve=3 point
value=use to set flap end points
scale=100
mux=add
Last edit: 09 Aug 2017 09:32 by daviesC.
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09 Aug 2017 13:54 #63774
by Fernandez
Replied by Fernandez on topic Expo
I have to admit I also do have sometimes difficulties setting up models, indeed there is so much info in the forum, most of the time it is already being figured out by someone.
But I think it may help if we can have the basic usefull default templates, and known toy model files, already stored in the deviation download. (so qualified templates are on the Tx) and everyone have the same default templates as a starting point.
So f.i. I want to use glider with v tail, I can just select it, without first to read in the forum then trial and error.
If I need a flying wing, I can just select it.
If I want to fly walkera super CP, I can just select it in my tx?
Or fly my eachine H8, I can just select it?
If I want a servo tester, I can just select it?
For me storing sharing and keep track of modelfiles, due to the devo filesystem, with all names same, model1...30 is easy to make confusion
But I think it may help if we can have the basic usefull default templates, and known toy model files, already stored in the deviation download. (so qualified templates are on the Tx) and everyone have the same default templates as a starting point.
So f.i. I want to use glider with v tail, I can just select it, without first to read in the forum then trial and error.
If I need a flying wing, I can just select it.
If I want to fly walkera super CP, I can just select it in my tx?
Or fly my eachine H8, I can just select it?
If I want a servo tester, I can just select it?
For me storing sharing and keep track of modelfiles, due to the devo filesystem, with all names same, model1...30 is easy to make confusion
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