Rules for model icon

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09 Sep 2012 22:20 #1439 by leloup
Rules for model icon was created by leloup
Hi,

What are the rules for create a model icon ? I have try whith 96x96, 16 bits, windows and it's not good... Why ?

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09 Sep 2012 23:50 #1441 by PhracturedBlue
Replied by PhracturedBlue on topic Rules for model icon

leloup wrote: Hi,

What are the rules for create a model icon ? I have try whith 96x96, 16 bits, windows and it's not good... Why ?

Attach an example to a post and I can take a look.
It should support standard 16bit and 15bit+transparency icons that are 96x96pixels.
I make them in GIMP, I think FDR uses photoshop.

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10 Sep 2012 08:48 #1462 by FDR
Replied by FDR on topic Rules for model icon
Make sure you use standard 8.3 names without any special characters...

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10 Sep 2012 11:00 - 10 Sep 2012 11:04 #1463 by kcornels
Replied by kcornels on topic Rules for model icon
I've tried to create a Bitmap with PaintShop Pro, but this did not work, I couldn't even open the default buttons with PS. With Gimp it works without problems... .

You have to use 16bit colordepth overall, not 16 bit per channel... . PS can't do this... .
Last edit: 10 Sep 2012 11:04 by kcornels.

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10 Sep 2012 11:32 #1465 by FDR
Replied by FDR on topic Rules for model icon
PS can do it, I've made all my bitmaps with it.
You should edit it in 8 bits/channel RGB, and when saving to BMP format, on the "BMP Options" form click on the "Advanced Modes", then select "A1 R5 G5 B5" or "R5 G6 B5" depending on if you have transparency (with alpha channel).

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10 Sep 2012 17:33 #1470 by magic_marty
Replied by magic_marty on topic Rules for model icon

kcornels wrote: I've tried to create a Bitmap with PaintShop Pro, but this did not work, I couldn't even open the default buttons with PS. With Gimp it works without problems... .

You have to use 16bit colordepth overall, not 16 bit per channel... . PS can't do this... .


would you care to explain how to make them? i have a bitmap i want to try but have no idea on how to get it to work.I downloaded Gimp but don't understand how to use it to make the bitmaps work..

thanks..

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10 Sep 2012 18:20 #1472 by PhracturedBlue
Replied by PhracturedBlue on topic Rules for model icon
With Gimp:
Open the bmp by File->Open or draggig it into GIMP (I recommend setting Windows->Single Window Mode in order to make Gimp easier to use)

Then do File->Export To
name the file <file>.bmp
Open 'Advanced' and set the type to either RGB565 or ARGB1555 depending on if you have transparency or not (both in the 16bit section)
Then save and you are done.

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10 Sep 2012 19:27 #1477 by leloup
Replied by leloup on topic Rules for model icon

FDR wrote: PS can do it, I've made all my bitmaps with it.
You should edit it in 8 bits/channel RGB, and when saving to BMP format, on the "BMP Options" form click on the "Advanced Modes", then select "A1 R5 G5 B5" or "R5 G6 B5" depending on if you have transparency (with alpha channel).


Thanks, it's great. Photoshop is by default on :X1 R5 V5 B5.

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